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Guitar Camp

Maya | Zbrush | Substance Painter | Redshift | Nuke

Responsible for all modeling, texturing, lighting, rendering, and compositing.

The original 2D concept is by Ana Shparun. I took the 2D concept and turned it into 3D.

campset.jpg
GuitarCamp_ref example.jpg

A brief map of the research and reference that went into this short project. Some objects required more research to ensure accurate modeling and to further conceptualize the textures for each prop. For larger objects, like the tree and base rock, I used the original concept art to most accurately translate the style to 3D. 

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